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INFO Student Social Life

A user research client project from Dr. Wayne Lutters, focusing on understanding University of Maryland INFO college undergraduate students’ social life, identifying factors and challenges that impact their engagement, and design solutions to enhance their social life experience.

Duration

3 months

My Role

Interviewer,
Recorder,
Modeler,
Moderator

Tools

Figma, Miro,
Survey,
Interview

Project

User Research project
of six members

Problem

The INFO College at the University of Maryland identified a concerning trend: undergraduate students were struggling to connect with and participate in college events and student organizations. Faculty and administrators noticed various obstacles preventing students from engaging in extracurricular activities, leading us to investigate what factors were creating these barriers to participation.

Research Questions

“What encourages/stops students to join events and organizations? How do they usually decide to participate in the event? Do they get any practical benefits from this?”

Product Concept & Low-Fi Prototype

Based on our analysis of student feedback and data from the Wall Walk exercise, we redesigned an enhanced version of TerpLink, UMD’s existing events platform. The improved platform aims to reduce participation barriers by 10%. The improvements are designed to foster a stronger sense of community while streamlining the entire event management process.

ELMS Canvas Integration

Adds an "Events" category to directly connect students to TerpLink's platform to increase TerpLink visibility

Homepage Recommendation

Incorporates personalized event recommendations and course-related activities at the top for easier discovery

Event Filtered System

Introduces simplified category filters (Academic, Career Development, Entertainment)

Event Attendee List

Informs event participation, enables networking opportunities, and displays faculty recommendations

RSVP Form

Provides privacy controls for email sharing, anonymous attendance, dietary, and other accommodation preferences

Calendar Integration

Added events to ELMS calendar automatically after RSVP completion, to assist with students’ event commitments and academic schedule

Post-Event Feedback System

Assists organizers to collect feedback for future events improvement and understand participant experiences

Research Process

Research Methods & Key Findings

We conducted surveys to collect quantitative and statistical data for analyzing patterns. and interviews to provide in-depth qualitative data for nuances of students’ experiences. Besides, we also interview the events holder in INFO college.

Factors that encourages engagements

Challenges that prevent participation

80% participants

consider skill development and networking as factors effect their attendance at clubs and events

80% participants

encounter scheduling conflicts that hinder their participation

60% participants

feel that location and travel time influence their willingness to attend

10% participants

feel that certain events lack information

Affinity Diagram

We utilized affinity diagram to organize the notes we analyzed from interpretation session. It identifies patterns and categorizes key factors from our research data, helping us understand key themes and user needs across all participants. From the affinity diagram, we identified three key factors:

Motivations to join events and clubs

Students value career-focused events and prefer to connect with peers who share similar interests

Barriers to participate in activities

Poor event awareness, scheduling conflicts, and location barriers limited student participation

Participants’ feedback and suggestions

Students prefer career-focused events, industry workshops, and meaningful social gatherings

Decision Point Model

The decision point model assists the team to conclude with six main factors: time, location, relations, takeaways, interests, and communication.

Persona & Journey Map

We developed two personas that capture our target users' goals and challenges. We mapped their journeys to understand users' emotional experiences and decision-making process when discovering and engaging with campus events and clubs.

Wall Walk

Project VLog

  • 電報
  • Dribbble
  • GitHub
  • LinkedIn

© 2024 by Chien-Chi Liu 

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